| ▲ | thisisauserid 4 days ago | ||||||||||||||||
I believe they can make ANY software project the largest it can be! This solution should look for more problems. | |||||||||||||||||
| ▲ | linsomniac 4 days ago | parent | next [-] | ||||||||||||||||
You say that, but I asked Codex to build a Asteroids (but FPS) as a web app, and it wrote it in under 4K LOC, and a Tempest implementation in 6.5K LOC. Those seem like really reasonable line counts to me. I also built a caching proxy server for apt packages, that's a bigger project, and that is 30.5K lines of golang, which doesn't seem bad compared to apt-cacher-ng which is 19.3K of C++ (my project does significantly more). | |||||||||||||||||
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| ▲ | marginalia_nu 4 days ago | parent | prev | next [-] | ||||||||||||||||
Yeah came here to say the same thing. The Hard Problem of software engineering isn't making a complex monstrosity with millions of lines of code and endless feature creep, but not doing that. This was as true 20 years as it is today. | |||||||||||||||||
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| ▲ | anothermathbozo 4 days ago | parent | prev [-] | ||||||||||||||||
The benchmark does not reward producing more code. | |||||||||||||||||