| ▲ | w4yai 2 days ago |
| Slow and not so operable with C/C++ |
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| ▲ | Retr0id 2 days ago | parent | next [-] |
| Slow I'll grant you, but I assumed for scripting use cases that didn't matter so much. |
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| ▲ | IshKebab 2 days ago | parent [-] | | It doesn't matter that much. Probably 10x slower than C++/Rust is fine. 100x is a bit much though. |
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| ▲ | devilsdata 2 days ago | parent | prev [-] |
| This is not my area, but what about Rust or Odin? |
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| ▲ | cyber_kinetist a day ago | parent [-] | | Rust is slow to compile, and not that productive when writing gameplay code (see https://loglog.games/blog/leaving-rust-gamedev/) Odin... technically not a scripting language, and haven't used it that much. But if compile times are good enough and hot reloading works, might worth a try. Though I think manual memory management can be antithetical when churning out gameplay code quickly (or when you're working with game designers with minimal background in programming) |
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