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Waterluvian 3 hours ago

Tangent: I think this illuminates why I enjoy the “evil” route in many RPGs. My evil party doesn’t have to be moustache twirling. They can pick and choose their evil moments. But a good party feels more constrained.

Rarely a great RPG forces my good party to make difficult decisions.

Forgeties79 3 hours ago | parent [-]

Funny enough Mass Effect: Andromeda, which I never finished for obvious reasons, actually had a few few moments with pretty thick gray areas where I had to really sit down and think about my decisions. It’s interesting looking back and recalling that mess as one of the only strong examples.

sellmesoap an hour ago | parent [-]

My favorite was one of the KOTOR games where helping an NPC got you dark side points for taking the opportunity for the NPC to help themselves.