| ▲ | Waterluvian 3 hours ago | |||||||
Tangent: I think this illuminates why I enjoy the “evil” route in many RPGs. My evil party doesn’t have to be moustache twirling. They can pick and choose their evil moments. But a good party feels more constrained. Rarely a great RPG forces my good party to make difficult decisions. | ||||||||
| ▲ | Forgeties79 3 hours ago | parent [-] | |||||||
Funny enough Mass Effect: Andromeda, which I never finished for obvious reasons, actually had a few few moments with pretty thick gray areas where I had to really sit down and think about my decisions. It’s interesting looking back and recalling that mess as one of the only strong examples. | ||||||||
| ||||||||