| ▲ | Exact, parallel 2D Delaunay triangulation for int32 coordinates(github.com) | |||||||
| 33 points by oryx1729 5 days ago | 2 comments | ||||||||
| ▲ | hingler36 3 hours ago | parent [-] | |||||||
Great project! Are vertex insertion and deletion also supported/accelerated? What compromises are keeping this constrained to 32-bit? It seems like you could cut back on quantization error by increasing bits, but if you're doing some manual SIMD magic to get this performance I can understand sticking with 32 bits. | ||||||||
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