| ▲ | mariusmg 7 hours ago |
| >To understand IMAX, it helps to know how movies are captured in the first place. Many are shot digitally, as it's cheaper and more convenient than using film. However, many filmmakers still want, well, film The illogical part about this process is that they convert the shot film to digital, they add CGI and color correction and then they print back the digital version to....film. So the whole point of shooting a Hollywood movie on film today is because some directors like....film. There is no practicality/cost/reasoning to it. |
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| ▲ | musictubes an hour ago | parent | next [-] |
| Shooting film is a different production process than digital. Shot times, color reproduction, dynamic range, the size of the equipment, etc. all impact how movies are shot. Even acting is impacted due to each take having tangible costs. Limitations on how many cameras you can use also changes how you go about shooting. The beauty of analog production, whether cine, still, or audio, revolves around working with and around the limitations of the process. Yes, when all we had was film/tape we dreamed of being set free of the many limitations of the media. Restrictions do force decisions though and many artists feel more inspired working within limitations. All that’s to say that the choice to do things in the analog realm impact how things are made and therefore has an impact on the final product even if post and display are done digitally. Cinema as an art form is due in no small part to how you work with film. |
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| ▲ | dbspin 7 hours ago | parent | prev | next [-] |
| Some directors like the appearance of film... Given that the spectacle is a large part of the reason we go to the cinema, the colour fidelity and (and in the case of IMAX) unique scale and aspect ratio are the point... Not sure why practicality or cost would override that? As a director who doesn't shoot on film - I still see the appeal, there's a particular quality to skin tones - especially in response to older arc lights and the like - that digital still doesn't quite capture. Ditto motion cadence, halation and grain that are all emulated in digital post to greater or lesser degrees of fidelity. |
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| ▲ | KaiserPro 32 minutes ago | parent | next [-] | | disclaimer: I worked in a DI lab second disclaimer, dbspin knows all this, this is aimed at the casual observer About 2010 was the time that digital cameras were common enough and had enough dynamic range to make "better" looking 35mm than 35mm. There were caveats, certain hella expensive fujifilm stock still looked great and had decent enough resolution if you were skilled enough. (I'm not a DoP or lighting designer so take this with that in mind) RED gets lots of credit, but frankly they were not that great, they had optical resolution, but not very good colour or dynamic range. However, the most important point is this, most films from about 2006 were fed through DI. This means they were scanned in, degrained, conformed (so all shots from the same scene had the sameish histogram). Then the colourist would grade it all, give it a feel ( a bit like foley/music) and it'd be lasered back out to film or sent to be packaged into a DCI. the "feel" of film is usually added or enhanced. modern film stock isn't grainy, unless you choose it to be. (compare layer cake to harry brown) "film-y ness is a choice, in the same way that "warm" analogue sound is a choice" | |
| ▲ | chris_va 6 hours ago | parent | prev | next [-] | | I know extensive thought goes into filters in front of the camera and the lighting, but one can probably change the bayer filter transmission function to get them to match better (and maybe add one or two channels at the cost of shot noise). I see this in industrial cameras, do you know if any filmmakers use non standard Bayer filters? | |
| ▲ | jagged-chisel 7 hours ago | parent | prev [-] | | I don’t understand how even the preference for shooting on film makes any sense if you’re digitizing, heavily processing, adding entirely digital elements … I get putting the final edit to film. If you’re not doing all that additional garbage, then capturing on film, going digital for basic editing, then back to film might make sense. | | |
| ▲ | dbspin 6 hours ago | parent | next [-] | | Sure, let me explain it to you. The end result is not recreatable with digital assets. i.e.: It doesn't matter your budget, we cannot currently simulate the look of the original footage shot on 35 (let alone 70mm, forget about IMAX 80mm) by shooting digitally. Also what you're referring to as 'garbage', is colour grading and composite work. It's not adulteration, it's an essential create part of the filmmaking work. Whether you're doing it exclusively as part of the development process of the physical film, or digitally in Nuke or Resolve etc. Your inability to understand why people do things in a domain you're not familiar with is indicative of gaps in your knowledge, not the futility of the process. Lots of information about how and why all this works as it does online. | | |
| ▲ | nimbleal 4 hours ago | parent [-] | | I work in this industry and I don’t think this is true. Look at these tests, using a camera that’s now two generations out of date: https://youtu.be/suZtYPIADHM?si=KMgFb1gEhA7z7QVm I think what makes film great is more the process. It forces slower more deliberate filmmaking and somehow that seems to show up in the product. Only celebrated/respected filmmakers have the influence to force production to allow them to shoot film so there’s a selection bias at play too. |
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| ▲ | wuliwong 2 hours ago | parent | prev | next [-] | | I cannot speak to film->digital->film but for audio recording if you did a similar thing like tape->digital->tape you would impart some real stuff to the recording versus just digital all the way through. | |
| ▲ | Tarq0n 6 hours ago | parent | prev [-] | | This is out of my area of expertise a bit, but digitization quality loss often depends on whether you quantize things, at what level of fidelity and also what kind of transformations you apply (stepped discrete or continuous for instance). Consider how music production is often done on audio recorded at a higher sample rate, so when effects are applied artifacting is reduced for the eventual export sample rate. For video, one analogy is recording slow-motion shots at a higher framerate rather than slowing down regular footage. |
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| ▲ | zos_kia 7 hours ago | parent | prev | next [-] |
| I don't think it's as illogical as it sounds. The qualities of the signal you feed your digital pipeline are very important to the finished product. And i'm using the plural intentionally here : not quality as in "it's better" but qualities as in "it has specific characteristics". I can more easily relate to music production which i have passing experience with. The analog would be : if you plug your guitar directly in a preamplified audio card, you'll get the cleanest possible signal, right ? Then you'd just have to post-process it through a virtual cabinet and a bunch of effects to get exactly the sound you want. Except in most cases you'll get better results by plugging a guitar on an amplifier and putting that amp in a room with a microphone pointing to it. All that hardware will natively give you a better sound than you could achieve with reasonable effort on a fully digital workflow. Not better quality (in fact you're probably losing definition on that signal at several points in the chain), but qualities that on average will make the sound more pleasing to the ear. You can still manipulate the sound with virtual effects all you want, it will still retain the "grain" of the original setup. |
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| ▲ | xdertz 6 hours ago | parent [-] | | The guitar claim is not true anymore. Companies like NeuralDSP have reached the point where it is indistinguishable from analogue. Virtual amps have pretty much completely replaced analogue amps in live setups and many studio recordings. |
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| ▲ | anonymous_user9 7 hours ago | parent | prev [-] |
| It's not illogical, because film behaves differently than CMOS/CCD image sensors. Film scanners can then digitize the film's nuances more very accurately, resulting in an digital image with better dynamic range etc. |