| ▲ | ryanto an hour ago | |
Wow, this is amazing, great read too. I have a few "test spots" I like to use with solvers and yours nailed them. >A more modern approach instead “re-solves” each spot to a limited search depth and uses a neural network as an approximation function at the depth cutoff. This sounds very interesting, I'd love to hear more about it. A few years ago a wrote a solver that worked by reducing the entire game tree. It was slow, and couldn't do preflop. It sounds like these re-solves allow preflop solves with needing a massive tree? | ||