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probably_wrong 2 hours ago

The best answer to that question is the development blog they made for the first game:

https://blog.thimbleweedpark.com/archives.html

At a quick glance: four months for the engine (which they wrote from scratch [1]) and, based on the budget [2], roughly nine months for crowdsourcing and pre-production (setting the overall story and puzzles, deciding on the look of the game, building small proofs-of-concept), seven months for production, three months for testing and bugfixing, and two months for release (which they overshot by three months).

[1] https://blog.thimbleweedpark.com/roadmap1.html

[2] https://blog.thimbleweedpark.com/budget1.html

pygy_ an hour ago | parent [-]

I'll add that, unlike what your parent wrote, asset reuse will be minimal, in adventure games, one of the reward for solving puzzles is unlocking access to new locations and thus new art.

In this case, they may reuse some of the sprites for the main characters (default animations). Most of the animations are custom and can't be reused.

Likewise for the voice acting (I'd expect them to start from scratch here, the mood of the games may be a bit different).