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mjorgers 2 hours ago

Apple doesn’t sell the Vision Pro in Spain yet, so acquiring one would require taking a trip to France. For Vision Pro owners: is it worth it? Do you use it often? The post does mention a very compelling use case, but it is quite narrow (how often are you remodelling your house?)

CameronBanga 2 hours ago | parent | next [-]

It is the greatest piece of technology I have ever owned, and I have a very hard time recommending it anyone.

It's clear that it is the future. But there's still some steps between where Apple is at with it today, and where it needs to be in order to be a mainstream product. I would look and see if you can find one used either in the local market, or via a short trip if possible.

bookofjoe 18 minutes ago | parent | next [-]

>It is the greatest piece of technology I have ever owned, and I have a very hard time recommending it [to] anyone.

Exactly my opinion; I got mine on the first day it was available in 2024, yet I use it perhaps 1-2 times/month, to watch a movie.

sleepybrett 36 minutes ago | parent | prev [-]

The main problem being that I'm not about to pay the cost of a pretty nice macbook for a vr/ar headset. I'll be interested to see what price the steam frames comes in at.

nullishdomain 2 hours ago | parent | prev | next [-]

Favorite tech product I have ever purchased. I use it as my main MacBook display for often 8+ hours per day. As long as you are willing to bump up the font size a bit, the programming experience is fantastic. I use it as a 21:9 display, but it can go up to 32:9. My wife and I watch movies together in the theater environment, and the in-room sharing experience is great. My face and neck were prepared from numerous past headsets, but my wife really hasn't had any comfort issues. Since this is her first headset, I think that just varies by person.

bookofjoe 11 minutes ago | parent | next [-]

The device is so different for different people. I tried really hard to use my VP as a MacBook display but sitting up in a chair with it on for more than 15 minutes is simply too uncomfortable: too heavy.

I only use it to watch movies, ALWAYS while lying down with my head on a pillow and my feet propped up on cushions. That way I'm able to position the device so as to distribute the weight evenly on my forehead/cheekbones. The revised strap enables the weight to be precisely distributed and altered as needed if it gets uncomfortable.

apparent 42 minutes ago | parent | prev | next [-]

So you have two, one for you and one for your wife? What is it like watching a movie next to someone, with both of you wearing headsets?

I would have been much more likely to get one when I was unmarried, but now with a family it greatly reduces my use cases since I don't watch content alone (except when doing the dishes, when I am largely focused on the real world task in front of me).

nullishdomain 8 minutes ago | parent [-]

Yes, my wife took the M2 version when I upgraded to the M5. We find it pretty great, and it really is not much different from having a huge personal theater. The headsets appear to display the content in perfect sync. When sharing content with someone in the same room, it does not render a persona or avatar as it does when using FaceTime (where users appear as floating heads and hands).

nervousvarun an hour ago | parent | prev [-]

Interesting. Anybody out there been able to do this with a Quest 3?

seviu an hour ago | parent | next [-]

I did it, it’s possible.

It’s also a terrible experience. Pixelated. Laggy. Can’t see where the keyboard is… it’s half baked.

I can work max one hour then I give up.

t-writescode an hour ago | parent | next [-]

Weirdly, the experience with Virtual Desktop on the Quest 3 is fast, high resolution, clean, and all that wireless on WiFi 7.

sleepybrett 35 minutes ago | parent | prev [-]

i think the q3 and the avp have similar pixel density

nullishdomain 6 minutes ago | parent [-]

The Apple Vision Pro has something like 23 million total pixels vs Quest 3 at 9.1 million total pixels. It's a pretty big difference.

nullishdomain an hour ago | parent | prev [-]

I tried with a Quest Pro and did not find it enjoyable at all. I have not tried the latest Galaxy headset to compare.

al_borland an hour ago | parent | prev | next [-]

I bought one and returned it within the 2 week window, well before the last day. I didn't even use it the last weekend I had it, I couldn't be bothered. When I brought it into the Apple Store to return it, the employee who processed the return seemed happy I was returning it rather than getting stuck with it, she didn't pull her punches when talking about it, which I found a bit shocking from an Apple employee. She marked down the reason for return as "not enough content", so I'm assuming that's why most people return it, but that wasn't really my issue.

While the new head strap was better than the original, it still wasn't all that comfortable to wear. Some things were super sharp, while other things always looked blurry. The window system still seemed buggy and I'd describe it as finicky. The battery doesn't last long enough to feel comfortable untethered, while it also gets in the way while being plugged into the wall. It also felt like a lot of work to actively look at what needed focus all the time. It still feels like it should be in beta, maybe even the lab. I'll be willing to try again down the road, but it's hard to tell how much attention Apple is really giving it, as we haven't seen all that much progress in the last couple years.

dmarcos an hour ago | parent | prev | next [-]

Not worth it. Get a Meta Quest 3 and can vibe code something similar in a few hours. I recommend WebXR that comes with the built-in browser. Easier to distribute, share, collect feedback and iterate than native. And can use A-Frame: open source framework, very accesible and that I help maintain :)

ahar083 2 hours ago | parent | prev | next [-]

It’s a cool use case, the same thing is achievable with other VR headsets of course. I imagine you can buy a second hand Quest 2 headset for under 100 euros

pfraze 2 hours ago | parent | prev | next [-]

It is not worth it. The problem is the weight. For all of the good features it has, it's so heavy that you can't use it very long.

seviu an hour ago | parent | prev | next [-]

I keep on hearing it’s a flop, but where I live, Switzerland, they don’t sell it. So I can’t really say.

And I am not even talking about the badly taken product decisions for such a great headset but… how can they get devs onboarded for an app ecosystem for a device that can only be bought in a handful of countries?

Clearly Apple sold it and did their best so that it fails.

asadotzler 8 minutes ago | parent [-]

It's been 2.5 years and Apple still hasn't sold out of its test run of 500k units. About 350k of those sold in year 1, about 50k sold in year two, and less than 20K so far in year 3. Workers at Apple's flagship retail stores are saying they haven't sold one in recent memories. The tables displaying them are disappearing from stores. Roadmaps for all future goggles have been shelved. It's a flop and Apple knows it.

tough 2 hours ago | parent | prev [-]

Im waiting for v2/smart glasses by now , weight seems to be the most sticky issue to daily usage

heaney-555 2 hours ago | parent [-]

The idea that Vision Pro is going to jump from a 600-gram bulky headset into smart glasses any time soon is a widespread delusion.

Instead, what will happen is that it will get gradually slimmer and lighter with each generation, a few hundred grams at a time.