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iFire 5 hours ago

How does it compare against https://github.com/elalish/manifold in performance and zero corruption?

I spent a lot of time making elalish/manifold work in Godot Engine and it is now a method in Blender too.

https://manifoldcad.org

If it helps, feel free to use the apache2 licensed unit tests that were generated in manifold development https://github.com/elalish/manifold/tree/master/test

permute 5 hours ago | parent | next [-]

The runtime performance is most probably worse than yours. The goal of this project is a minimal specification that a reviewer can trust. See section in readme on performance and how it could be improved while still keeping formal guarantees, but would mean a reviewer having to trust axioms on floating point numbers: https://github.com/schildep/verified-3d-mesh-intersection#pe...

iFire 5 hours ago | parent | prev [-]

> Why we cannot have manifold output meshes in general

As far as I know manifold is not verified software, but it does promise that manifold inputs become manifold outputs.

I wonder how manifold will break in that condition or would it snap to the nearest manifold.

https://github.com/schildep/verified-3d-mesh-intersection#wh...

iFire 5 hours ago | parent [-]

On a readme style note, please spend more time explaining the algorithm and less time bragging on how amazing vibe coding is or how Lean has a zero trust proof.

I presume the new advance is claim that verified-3d-mesh-intersection is verified and not the claim that vibe coding can replace hand proofs or that the claim that lean4 can be correct without trusting llms.