| ▲ | iFire 5 hours ago | |||||||
How does it compare against https://github.com/elalish/manifold in performance and zero corruption? I spent a lot of time making elalish/manifold work in Godot Engine and it is now a method in Blender too. If it helps, feel free to use the apache2 licensed unit tests that were generated in manifold development https://github.com/elalish/manifold/tree/master/test | ||||||||
| ▲ | permute 5 hours ago | parent | next [-] | |||||||
The runtime performance is most probably worse than yours. The goal of this project is a minimal specification that a reviewer can trust. See section in readme on performance and how it could be improved while still keeping formal guarantees, but would mean a reviewer having to trust axioms on floating point numbers: https://github.com/schildep/verified-3d-mesh-intersection#pe... | ||||||||
| ▲ | iFire 5 hours ago | parent | prev [-] | |||||||
> Why we cannot have manifold output meshes in general As far as I know manifold is not verified software, but it does promise that manifold inputs become manifold outputs. I wonder how manifold will break in that condition or would it snap to the nearest manifold. https://github.com/schildep/verified-3d-mesh-intersection#wh... | ||||||||
| ||||||||