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Game Pass Was Supposed to Save Xbox – Instead, It's Killing the Company(ign.com)
15 points by haunter 15 hours ago | 9 comments
bentt 13 hours ago | parent | next [-]

Good. If they would have succeeded then it would have choked out anyone charging actual money for games. Developers would have been even more compromised than they are now.

pitched 14 hours ago | parent | prev | next [-]

It is easy to see lost sales with a 15$ service vs. the full ticket price of 60$. But I wonder how big of a dent it takes out of piracy where “trialling” many games (vs settling on buying just one) is a big incentive to torrent them.

pebble 14 hours ago | parent [-]

I think piracy is besides the point here. Most people will pay for a month, finish the game they wanted to play and then cancel. This goes for both pirates and land lovers. What MS has in the end is a game sold for a fraction of the price and no customer conversion to subscriber.

galleywest200 14 hours ago | parent | prev | next [-]

> Every gamer has dreamed about having an infinite library of games to choose from.

Eh, that sounds like I would have difficulty picking which games to play. I kind of prefer having a narrower selection from my shelf (and digital shelf)

vitally3643 14 hours ago | parent [-]

That's the kind of statement dreamed up by product managers who are not and have never met a gamer. This is what happens when you think you can imagine what your market wants from first principles without actually talking to anyone involved.

This also applies to programmers >:(

doubled112 14 hours ago | parent [-]

I don’t know about anybody else, but I don’t have infinite time to play those infinite games.

pebble 14 hours ago | parent [-]

Doesn’t sound like you’re the target demographic.

joeguilmette 11 hours ago | parent | prev | next [-]

41yo, lifelong casual gamer who has 100s of hours on many games and also goes years without playing any but also frequently jump in here and there.

I recently bought a PS5 Pro in anticipation of GTA6. I’m pretty shocked at how boring and lifeless big modern AAA games are. I feel like I’m basically playing a cinematic sequence in a Marvel-slop movie.

“ A game idea should be at least 90% mechanics and less than 10% story. Any more than 10% story is a red flag.” -Tynan Sylvester

Everything is just an Unreal engine demo now?

14 hours ago | parent | prev [-]
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