| ▲ | Rohansi 12 hours ago | |||||||
Are you referring to Minecraft Pi Edition that came with Raspberry Pi OS back in the day? The one made in C++ instead of the original Java edition? > run both server and client when in singleplayer - doubles memory use When did this change? It's been like that for as long as I can remember. It's actually a very common thing for games to do because it requires less code. Also it doesn't actually double memory use - game content can be shared, textures/meshes/audio is only on the client, etc. The chunk and entity data would need to be duplicated but they should be smaller. | ||||||||
| ▲ | inigyou 11 hours ago | parent [-] | |||||||
1.3, not beta 1.3. Chunk data was traditionally the biggest part of Minecraft's memory use until they added a bunch more garbage. | ||||||||
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