| ▲ | gregsadetsky 13 hours ago | |
Great work! When zooming out a bit, I'm somewhat sure that the 'blinking'/glitching is due to z-fighting. Just something you may want to look into (ie move 3d surfaces so that they're not at the exact same z) | ||
| ▲ | samokhvalov 12 hours ago | parent [-] | |
Correct -- z-fighting on coplanar ground surfaces. Fixing with explicit offsets. thanks | ||