| ▲ | esseph 41 minutes ago | |
> We simply have better magic wands and more powerful spells now. But tainted 20-40% by bouts of Wild Magic which make the outcome entirely nondeterministic, despite the best protection wards we can conjure. | ||
| ▲ | pdimitar 4 minutes ago | parent [-] | |
I have found, both in my commercial and OSS work, that getting better at producing protection wards reduces the non-determinism to somewhere in-between 1-10%. Case in point: writing our own linters. | ||