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Panzerschrek 4 days ago

> Never null: it always holds a value, except in the moved-from state

I am wondering why C++ can't implement "non-null" unique_ptr version in the same way? As I know, that the main argument against implementing it is, that it's can't be done, since move-out unique_ptr still can be null.

cenamus 4 days ago | parent | next [-]

The C++ core guideline support library has it.

https://github.com/microsoft/GSL/blob/main/docs/headers.md#u...

What do you mean by move-out unique_ptr? That the not_null ptr type would ne null after it's been moved?

In that case that's just a plain usage error, same as how you could memset it to null.

knorker 4 days ago | parent | prev | next [-]

I've been thinking about things like that a bit. I see a very useful and safe Rust pattern, and wonder if I can possibly implement it in C++. Mostly the answer is no, because C++ is too powerful.

I would love to proved wrong, but everything I can think of still leaves a footgun that's easy to trigger by accident, and thus negates the point of the solution.

I think the can't-reference-after-moved-from and objects-are-not-Copy-by-default are key to creating these types (at least enforced at compile time). And that would require major language changes, at least as big as the C++11 changes.

pjmlp 4 days ago | parent [-]

Static analysis is the answer for some of these questions.

While many of us that like C++, would wish for a different evolution process, some of this stuff can be enforced by static analysis tooling.

Just like despite being safer than C++, we still use Sonar, FindBugs, FxCop/Roslyn Analysers, go vet, rust clippy, one more reason to actually use Sonar, clang-tidy, PVS, MSVC analyse,... with languages like C and C++.

In some of these you can add your own rules even, even if not always that straightforward.

feelamee 3 days ago | parent | prev [-]

I think nothing prevents this, but this is just not the point of unique_ptr. unique_ptr is still ptr, so it consequently follows raw pointer semantics.