| ▲ | raincole 2 hours ago | |
Yes, it is. Most articles there are practically API-agnostic. Just because the code examples happen to be written with OpenGL it doesn't mean it's about OpenGL. https://learnopengl.com/PBR/Lighting Even the code snippets start with "#version 330", if you implement these in another tech stack (say vulkan+slang) the relevant shader code would look very similar. It's quite strange to me that you think just because of "#version 330" it's not about fundamentals, tbh. | ||
| ▲ | troupo an hour ago | parent [-] | |
It's not just because of that. Everything is steeped in OpenGL API. All the "fundamentals" are about OpenGL. Another link floated to the top of HN discussion just now, and every sibgle link there is better than these "fundamentals": https://news.ycombinator.com/item?id=49022038 E.g. "Computer Graphics from Scratch" https://gabrielgambetta.com/computer-graphics-from-scratch/ or Mathematics for Computer Graphics https://www.amazon.co.uk/Mathematics-Computer-Graphics-John-... | ||