| ▲ | xandrius an hour ago | |
Ok, I spent some time with it and I think the biggest updates are: - Easier automating builds via shell - Creating entry points for agents to modify and probe a running built game when in dev mode. This is huge, as you can create a lot of scaffolding to debug really complex states and stuff. For most of the dev stuff, I'd still go for the usual UnityMCP. | ||