| ▲ | SomeHacker44 3 hours ago | |
Any recommendations on how to use OpenGL from the CLR (.Net/C#) please? | ||
| ▲ | Sleaker 3 hours ago | parent | next [-] | |
Typically just find bindings for your language and adapt the startup/bootstrap to match your language syntax. Opengl calls are fairly agnostic especially when you move to the shader logic. The biggest issue with c# dev is OS specific window management. CLR doesn't have good wayland support yet if you're trying to do this from a modern Linux distro. | ||
| ▲ | arjonagelhout 2 hours ago | parent | prev [-] | |
I can recommend OpenTK [0]. I've used it recently to create a 3D renderer, and I have not run into any issues. | ||