| ▲ | mdtrooper 4 hours ago | |
Well, Godot has the cli from 2016 : https://github.com/godotengine/godot-docs/commits/982ffb6b08... Here's the tutorial https://docs.godotengine.org/en/4.4/tutorials/editor/command... History is cyclical. Because I remember same situations m$ windows released features years after the same feature in GNU/Linux, or Iphon€ vs android. | ||
| ▲ | CollinEMac 3 hours ago | parent [-] | |
I don't think Godot's cli is exactly the same thing as this. Godot's cli allows you to start Godot, do some command, and exit. This allows you to do operations on a running instance of Unity and get structured text output back. It's explicitly made with LLMs in mind. They're both cli's and Godot was there first, but this isn't really an apples to apples comparison. | ||