| ▲ | Ray tracing massive amounts of animated geometry using tetrahedral cages(gpuopen.com) | |
| 10 points by LorenDB 4 days ago | 1 comments | ||
| ▲ | PcChip 10 minutes ago | parent [-] | |
what is it about raytraced animation that makes it more expensive to update the BVH mesh vertices every frame, compared to old-school bone animation where you send the info to the vertex shader every frame? | ||