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gverrilla 2 days ago

I tried MUD a few times as a teenager, but for some reason I didn't like it. I prefered playing RPG on a long dead phpBB forum (LdC), and to this day I remember the very simple mechanic (for both players and gamemaster): an asterisk for character speech, and (#) for everything else.

A single post might look like this:

    # By hearing those absurdities, memories rush to the mind
    of Vicent Panclast — memories he'd like to avoid. He gets
    physically agitated and raises his pistol high in the air.
    * They shall not pass! We must do anything we can to stop
    these mf nazis!!
From what I remember there was no dice at all — the gm just did whatever he'd like. Your character sheet was just a story of your character plus some description. We had a fantastic gamemaster, so it made for great rpg. Good times.

I wonder what something like that could look like with the right use of AI, today. I'd like to think kids are exploring this kind of thing nowadays - I hope they are, because it's a ton of fun (even without AI, kids).