| ▲ | runarberg 9 hours ago | ||||||||||||||||||||||||||||||||||||||||||||||
If people need to generate good-ish SVG why not simply use a specialized model for a much better result and for far cheaper and quicker? Why do LLMs need to be able to do this as well, but worse, slower and more expensive? | |||||||||||||||||||||||||||||||||||||||||||||||
| ▲ | nl 6 hours ago | parent | next [-] | ||||||||||||||||||||||||||||||||||||||||||||||
For example I do SVG diagrams to explain architecture and specific data flows in a multi-tier app. LLMs do a great job because they understand both code and SVGs well. Edit: An example for a synth I'm buulding: https://imgur.com/a/U694Ek7 The irony of having to post it as a PNG isn't lost on me... | |||||||||||||||||||||||||||||||||||||||||||||||
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| ▲ | yorwba 9 hours ago | parent | prev | next [-] | ||||||||||||||||||||||||||||||||||||||||||||||
Yeah, if you want to generate an aesthetically pleasing SVG, you'd be better off asking a pixel-based image-generation model for "vector art" and then deconstructing it into an equivalent SVG with something like LayerPeeler. https://layerpeeler.github.io/ | |||||||||||||||||||||||||||||||||||||||||||||||
| ▲ | exhaze 9 hours ago | parent | prev [-] | ||||||||||||||||||||||||||||||||||||||||||||||
Agree directionally - even back in sonnet 3.5 days, I was helping some friends by showing them how to create intermediate representations for SVG building blocks mapping to parametrizable functions that can be used to make interactive SVG-rendered visualizations for various medical needs. | |||||||||||||||||||||||||||||||||||||||||||||||