| ▲ | kalcode an hour ago | |
Not omniscient but I do let them update the system information from one station just because it caused me issues with goal weighing since their information was so limited they almost always chose to stay within a known route versus exploring, this helped giving them more information. But I did think, one station info per station probably also did not make sense, technology-wise, so I thought expanding it worked. The faction system was my answer to what makes ships or planets' goals go beyond their immediate needs, and factions came naturally next. They want to make money and shift priorities to do it through incentives. Like subsidies almost. I was hoping/thinking they (factions) could escalate to blockades, monopolies or just more supply control, skyrocket prices and events combat to hold choke points, blockades or sanctions. That way that agents FSM is focused on those goal oriented actions and ships can focus on their well being plus their factions incentives, and the crews needs handle immediate needs. Does that make sense? (Terrible at proofreading) | ||