| ▲ | dsmurrell a day ago | ||||||||||||||||||||||||||||||||||
It's somehow more tiring, reading complex plans in response to your guidance, and then making decision after decision. Reminds me of this Alan Watts bit... A farmer who ordered a farmhand quickly discovered he was an extraordinarily efficient worker. The first day, he put him on sawing logs, and the farmhand sawed more logs than anybody else, ever. It was fantastic — but the wood-cutting work was all done in one day. So, the next day, the farmer put him onto mending fences. There were all kinds of broken fences around the farm. And, again, the farmhand had all the work done in one day. So the farmer thought, “What am I going to do with this guy?” The next day, he took the farmhand to a basement and said, “Look, here all the potatoes that have come in from this harvest. I want you to sort them into three groups: those we sell, those we use for seeding, and those we throw away.” He left the farmhand to it. And at the end of the day, the laborer came back and said, “Well, that’s enough, mister, I quit.” “Oh,” the farmer replied, “You can’t quit. I’ve never had such an excellent worker. I’ll raise your salary — I’ll do anything to keep you around me.” The farmhand said, “No. It’s all right mending fences and chopping wood, but this potato business is decision after decision after decision.” | |||||||||||||||||||||||||||||||||||
| ▲ | chasd00 a day ago | parent | next [-] | ||||||||||||||||||||||||||||||||||
> It's somehow more tiring, reading complex plans in response to your guidance, and then making decision after decision. This is the world of a manager working with a development team hah. When writing the code yourself is it not the same? If you're writing the code by hand then you're still making the decisions and still having to plan and design. I mean someone/something has to... | |||||||||||||||||||||||||||||||||||
| ▲ | tossandthrow a day ago | parent | prev | next [-] | ||||||||||||||||||||||||||||||||||
Historically, we make systems to make these decisions - build a method to sort potatoes. Or build a method that can build a method to sort potatoes. Ai, as a cognitive technology, has the potential to climb that hierarchy. Yes, current software developers need to make more decisions now. But that is just until the methodologies settle. Then it is over. | |||||||||||||||||||||||||||||||||||
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| ▲ | leke a day ago | parent | prev | next [-] | ||||||||||||||||||||||||||||||||||
If the AI is asking you questions and requiring you to make decision after decision, then perhaps it's a spec issue. I know I've written a good spec if the AI does not ask any questions and doesn't get anything wrong after implementing the user story. | |||||||||||||||||||||||||||||||||||
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| ▲ | bluefirebrand a day ago | parent | prev [-] | ||||||||||||||||||||||||||||||||||
For me, the stress about making decisions as an employee isn't about making a choice. It's knowing that any moment a manager is going to wander along and change it from under me. So I might as well ask the manager first. It showed up on my performance reviews that I'm bothering other people with questions and I should make my own choices, so I started doing that and documenting every time the choice I made got overturned by a manager. Next performance review when it came up I brought out my list. My performance reviewer was pissed at me for documenting this and I was let go four months later. :) I would love a job where people let me make decisions after decision after decision And yeah you could say that if my manager had to overturn my decisions that often it probably meant that I made bad decisions, and maybe that's true, but I don't think so. It was often things like "this is the best solution but it will take longer", "This low priority, do it the quick way instead". But priorities changed a lot. | |||||||||||||||||||||||||||||||||||
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