In no order of importance:
- Refactoring a 13 year old in-house vacation rental booking system ( python/turbogears )
- Backend development for our VR fitness game ( flask/python )
- Unity development on our VR fitness game ( C#/Unity )
- VR game development experiments ( Godot/GDScript )
- Standalone SLAM localization service ( C++ )
- Audio analysis ( python/pytorch )
- Virtual display with Viture display glasses ( C )
- Reverse engineering a library I am using for another project ( ghidra -> C - no MCP yet, that's something I am looking forward to )
- Public facing website rebuilding for the booking system above ( PHP/JS )
- Generative 3D environments for our VR fitness game ( python )
- Wireless camera/IMU based tracker for the SLAM system ( C )
Once I've dug in with a specific model into a problem I tend to stick to that because I have a feeling what it will do and how well it works, but when I start a new thing I usually use whatever the model was last set to.