| ▲ | naet 16 hours ago | |
In my experience there is little you can do to "mitigate" that kind of thing outside of running the game completely server-side, which usually makes a tiny project into a much larger undertaking. | ||
| ▲ | pardon_me 11 hours ago | parent [-] | |
Recording the game start and end time server-side to perform a plausibility check of submitted score vs. time played would help, but this would require tracking individual users games, and still doesn't solve the problem entirely. | ||