| ▲ | nerdsniper a day ago | |
EDIT: OH MY GOD THAT IS A HUGE CHANGE!! On MacOS: Settings -> Accessibility -> Display -> Reduce Motion. I had no idea that was on. I like motion, I wouldn't have set this myself! ------------------ Original: How does that make anything about this "physics-based"? I'm not being snarky, I'm genuinely trying to figure out what part of this is completely going over my head. I don't see any "soft-body physics" interactions, but maybe I don't understand what to look for. I don't see any deformation or elastic collision physics, and those are usually the most obvious things that I associate with "soft bodies" in engineering/physics. | ||
| ▲ | dpark 17 hours ago | parent | next [-] | |
> I like motion, I wouldn't have set this myself! You sure about that? “Turn on Reduce Motion” was a common bit of advice for people who were looking for ways to make Liquid Glass livable. | ||
| ▲ | ddejohn 21 hours ago | parent | prev | next [-] | |
I am similarly very confused. Tried in multiple browsers, including a stock chrome install where I haven't messed with any animation settings. | ||
| ▲ | bogwog 21 hours ago | parent | prev [-] | |
I see two options: 1. The AI they used called it "physics-based" as a hallucination (probably due to the popular "JellyCar" game), and they went with it because they don't know better. 2. They don't know better, so they asked the AI for a "physics based" system, and the AI was too sycophantic to correct them. Either way, it's slop. | ||