| ▲ | ivanjermakov 19 hours ago | |
Ambient occlusion is not only about realistic indirect lighting, but also about giving objects more depth. Great example here: https://developer.playcanvas.com/user-manual/graphics/lighti... Also, looking just at inner corners of the room is too specific, SSAO affects creases everywhere, not just at the inner corners of the box. | ||
| ▲ | Maken 14 hours ago | parent [-] | |
These examples mention explicitely ambient light, which is the point of the article. SSAO makes no sense for direct ligth. | ||