| ▲ | nananana9 19 hours ago | |||||||
The jitter is because it's usually rendered at 50% resolution - you can render it at full framebuffer size and it doesn't jitter but it's kind of hard to justify. | ||||||||
| ▲ | cosmic_cheese 19 hours ago | parent [-] | |||||||
That might be part of it, but the effect I’m describing includes the shading changing shape. So for example if a bust on a pillar is sitting in a corner, as the camera pans around the bust, AO behind the bust shifts to “wrap” around the edges of the bust which looks strange because no shadow in the real world acts like that. | ||||||||
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