| ▲ | mfro 20 hours ago | |||||||
SSAO really is awful but it’s the best performing AO we could get for a long time afaik. It’s such a hallmark of 00s and 10s rendering that I laugh every time I see it in a modern release. There are some new solutions hitting the space, I believe RTGI/PT inherently handles AO, and there is even a new method called ‘FidelityFX CACAO’ which does look considerably more realistic. Things are improving… slowly. | ||||||||
| ▲ | Maken 14 hours ago | parent [-] | |||||||
AO is an approximation of how indirect light behaves. If you have an actual global illumination solution you don't need these tricks. | ||||||||
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