| ▲ | Nzen a day ago | |||||||
In 2022 [0], Jan David Nose (jdno) released a game / programming challenge called _Auto Traffic Control_ [1]. Rather than controlling airplanes with UI interactions, the simulation is a GRPC server that expects the player to construct a game client that issues flight paths. I tried to make a game client for jdno's ATC [2]. My client was deficient, as I tried to treat the movement as a fixed interval, by only submitting flight plans that moved in cartesian directions. Only by cheating, modifying the simulator, could my greedy algorithm land any planes [3]. I suspect I was supposed to continuously model and poll the future positions of airplanes when developing a flight plan. I suspect that I won't have much competition on the leaderboard, despite the asterisk, as jdno eventually archived the project [4]. Originally, the project was self-publication while looking for work. The Rust Foundation hired him a little while afterward. [0] https://jdno.dev/auto-traffic-control/ [1] https://auto-traffic-control.com/ [2] https://github.com/Nzen/hircine-anise-okkoz [3] https://www.youtube.com/watch?v=czsSjy1Uqyk 1.5 minutes [4] https://github.com/jdno/auto-traffic-control/commit/b5972dfb... | ||||||||
| ▲ | jdno 19 hours ago | parent | next [-] | |||||||
I think about this game quite often and would love to eventually pick it up as a project again. I was only able to scratch the surface of what I had in mind, and I’m sure there’s so much to learn from players about what makes a good programming game. | ||||||||
| ▲ | Mammux a day ago | parent | prev [-] | |||||||
Imagine how cool it would be if something like this was based on the actual FF-ICE / FIXM flight plan format. | ||||||||
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