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ablob a day ago

I'd like to add an anecdote about machining. Some designers impose incredibly tight tolerances on part shapes that hardly change the overall behavior of the final machine, but are so difficult to produce that sometimes special tools have to be bought and instead of being able to produce 4 parts an hour it might just be one instead.

Maybe this sentiment stems from being software engineers, but at least for hardware it becomes abundantly clear that "good enough" is a desirable state unless you want to spend years in development. The only direct comparison I can find in software is computer graphics, where the endeavor often halts as soon as the average person can't perceive a difference anymore.