| ▲ | koko443 a day ago | |||||||
The appeal of ATC-style games is that the entire difficulty curve comes from one mechanic: you're never doing anything hard, you're just doing too many easy things at once. Flight Control nailed that on touch screens. Curious how this one handles the difficulty ramp — more planes, faster planes, or tighter airspace? | ||||||||
| ▲ | apunen a day ago | parent [-] | |||||||
thanks for playing! yes, over the first 5min the spawn rate ramps up from ~5s to ~1.5s and the aircraft cap goes from 3 to 12. also wanted to make things more interesting with the takeoff mechanic to add some predictable congestion | ||||||||
| ||||||||