| ▲ | jader201 a day ago | |
Side note: I miss SSX. Such a great franchise, and sad that EA Big shut down (and that no one else picked it up). Tricky was probably my favorite, but they were all great. | ||
| ▲ | gabriel666smith a day ago | parent | next [-] | |
Word. In terms of game level design, I think SSX Tricky’s Tokyo Megaplex is one of the most interesting, complex, simple, comprehensible, fun, beautiful, and downright cool pieces of work of all time. I can’t have played it in fifteen or twenty years but I still think about Tokyo Megaplex every month or two. It tapped into something deep in my brain. Thanks for the reminder of it. I won’t know what heaven looks like until I’m at its gates, but when I die, I hope I get to ascend via that weird updraft tube, and ride those red and white candy cane rails for eternity. If not, God might have missed a trick. What an incredible piece of work that game is. | ||
| ▲ | BLKNSLVR a day ago | parent | prev | next [-] | |
The singular reason I setup Sunshine/Moonlight is because some night as I was drifting off to sleep I remembered SSX Tricky from years (and years) ago and how much fun it was, and couldn't get the desire out until I had it all setup. On a big screen TV with the upscaled graphics made it feel a lot less like retro-gaming too. | ||
| ▲ | davkan a day ago | parent | prev [-] | |
Tricky and 3 were both great fun. The latter “SSX” was decent but was missing the more arcadey fun of the earlier ones. I tried Steep and it did not hit the spot that hitting uber combos in SSX did. | ||