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MintPaw a day ago

This is a general problem with destructors, you can't "batch delete" objects. To free a lot of stuff you're required to go pointer by pointer through the tree to clean up each object. To get real performance gains from pools you can't have per-object/subobject custom cleanup code.

aabhay a day ago | parent [-]

Not necessarily. Drop semantics are just syntactic sugar, and can thus be aggressively inlined or auto vectorized by the compiler.