| ▲ | inigyou 2 days ago | ||||||||||||||||||||||||||||||||||
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| ▲ | kittoes 2 days ago | parent [-] | ||||||||||||||||||||||||||||||||||
It has so many words precisely because it isn't a slop game engine. You could indeed build a game out of it, and that's what I'm personally doing, but that isn't what it is. In a nutshell: it's just a really fancy compositor. We can take arbitrary feeds from different input sources and composite them in pretty much whatever way we want to. Obvious basic things like four-player split screen is possible but you could also choose to embed a fifth player screen within the game world itself, sculpted and riding on top of actual geometry. We can do this with a webcam, a program, the entire desktop, or even the built-in emulation engines; all editable and composable in real-time via a data-driven document. That's just scratching the surface... | |||||||||||||||||||||||||||||||||||
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