| ▲ | kittoes 2 days ago |
| 'Cause I don't have any quality user-facing documentation yet; that README is for bots. None of the interfaces have had a chance to settle, so any time spent accurately and humanely documenting what the project is capable of right now is an investment I cannot afford. I figured most people would just give it over to their favorite LLM with whatever instructions they prefer for translation because that's what I would've done... |
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| ▲ | rsfern 2 days ago | parent | next [-] |
| I don’t mean to pick on you in particular here, but this approach has been bothering me a lot lately, and it seems like it’s super common. I get that it’s an early prototype and not all the design choices are made yet, but I struggle with “I can’t afford human-readable documentation yet”. Isn’t human readable documentation important for efficiently planning and deciding what you want to build? I feel like I can’t afford not to have human readable docs and plans while the project is taking shape Related, if a user can prompt an agent to translate to a human-readable summary, wouldn’t it be better to just do this in place? Sure, models can deal with noisy LLM outputs but shouldn’t a document that’s easier for humans also be easier for bots? |
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| ▲ | kittoes 2 days ago | parent [-] | | No worries, I don't feel picked on at all. Yes, it would probably be better to have something like that if you're struggling to plan and decide. In my particular case this has been a project that I have dreamt about and tinkered with for at least 15 years now. Most of the work I'm doing is just refinement of existing ideas what were already codified in other projects I've built. Why don't I do this in place? The amount of churn is utterly incredible as ideas are refined and taken to the limit. These agents are getting quite good, but they regularly make the silliest of mistakes. You actually have to be extremely cautious about what you document because it often has a way of becoming "doctrine" to the agents. In fact, one of the most difficult parts of working on this project has been that the foundational properties cause the agents to lock down behavior WAY too early. |
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| ▲ | Chris2048 2 days ago | parent | prev | next [-] |
| What does "that README is for bots" mean? Are you implying it is some kind of special language written by and correctly understood by bots/LLMs, but otherwise semantically coherent? |
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| ▲ | kittoes 2 days ago | parent [-] | | Sort of? The bots almost insist on making sure one exists because that's one of the many patterns they trained on and they do their best to be human-like, but we all know that just doesn't pan out. They're also a side-effect of your long-term interactions with the agents, very much like being in a tight clique where most of your conversations sound like gibberish to outsiders because of all the jargon. |
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| ▲ | inigyou 2 days ago | parent | prev [-] |
| Wait so someone asked for something you made with AI that wasn't slop, and then you linked to something you knew was slop, and you said "I think this counts as something that isn't mere slop" and then when called out on it you admit you knew it was slop the whole time? This is a frequent pattern among AI users. What causes it? |
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| ▲ | fzeroracer 17 hours ago | parent | next [-] | | I noticed this as well. A few days ago I was linked a game engine here when I similarly asked for proof and when I went to the repo and started reading it, the best way to describe it was keyword jargon soup and it seems to be the same for a lot of projects in this thread. I think it's because it makes them seem...smarter? More technical? But they can't describe who it's for or what the actual design is without consulting an AI. | |
| ▲ | kittoes 2 days ago | parent | prev [-] | | The README is, the project absolutely isn't and you don't have to take my word for it. I figure I'm speaking to a technically advanced audience who is perfectly capable of pulling down the repository if they're at all curious. I also provided a non-slop link elsewhere in the thread if that's more your bag. If not, oh well... | | |
| ▲ | inigyou 2 days ago | parent | next [-] | | The project appears to also be slop. | |
| ▲ | dandellion a day ago | parent | prev [-] | | Why would anyone pull it? When I want slop I just ask the AI to generate some exactly the way I like it. | | |
| ▲ | kittoes a day ago | parent [-] | | I get the skepticism, I really do, but my hope is that your own AI(s) confirm exactly what I'm claiming within these comments. Like I've told others, there's no need to take my word for it... the entire point of the project is that anyone can execute/prove the same things I claim using their own hardware via a Doom-replay type format. If I was one of those influencer types, then I would've simply led with "it's an agentic first engine!!! how amazeballz is this?!" or some other nonsense. On the extremely off chance that I'm actually working on some sort of ridiculous ARG, consider this post a canonical part of it. | | |
| ▲ | lovich a day ago | parent [-] | | > I get the skepticism, I really do, but my hope is that your own AI(s) confirm exactly what I'm claiming within these comments Given that you stated your readme is for bots, given that you expect our own AI to interpret it based on your evidence, how do I, as a human, go about evaluating this project without just writing it off as slop from the linked evidence? What is the starting off point for a human, not an AI agent, to evaluate this? And to be clear if the answer is to just download arbitrary code onto my machine and run it, that’s not good enough given the increase in attacks from AI projects and fake recruiters telling you to just run it bro. I’ve already had to pass on multiple interviews despite being unemployed because the human/ai on the other side demanded root access or for me to run arbitrary code onto my machine as part of their process. | | |
| ▲ | kittoes a day ago | parent [-] | | Frankly, there's no "good" starting off point for a human right now, and that's why I'm not at all comfortable claiming this has actually shipped. It's very much a WIP where only a select few namespaces have actually had a chance to settle. That said, the maths library might just be the best thing to start with because it's mostly stable, relatively simple, and virtually every other part of the project depends on it in some way. If graphics are more your jam then maybe check out the SDF VM project and associated documents. All rendering goes through a single instruction set that is implemented via a shader pipeline that allows arbitrary scenes to be defined without shader recompilation. The project is essentially multiple compilers wearing a trench coat so there's a little bit of something for everyone... like two fully implemented emulators of the brick variety, including peripherals. If you're adventurous and want to have your favorite LLM give the project a review in a sandbox then I think that'd be neat! Especially considering that they would have absolutely no problem driving everything themselves through STDIN. Though I totally understand if that's not something you're keen on doing considering the state of things today. Either way, cheers! |
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