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jordand a day ago

Yeah there's no good alternative Version Control right now that can handle large binaries. And for Lore from Epic Games, while it's still 2-3 years away from being suitable for Game productions to replace Perforce, there's genuine interest and excitement about using/testing it (in some cases, studios are spending tens of thousands on P4 licenses they don't really want). Lore is already used at scale in UEFN across a huge user base so the core tech behind it is solid and trusted.

sam_lowry_ a day ago | parent [-]

git lfs?

ChrisMarshallNY a day ago | parent [-]

From what I understand (I don't use it, myself, so this is hearsay), Git LFS is unsuitable for the kinds of assets used by creative studios.

Ferret7446 14 hours ago | parent | next [-]

From what I understand, it's a tooling problem and not a technical issue with Git. By default Git only supports text diffs but that is not a fundamental constraint of the architecture. Actually Git deals with binary blobs and the diffs are a UI porcelain layer. Binary diffs could be added on top with just a SMOP

gregschoeninger a day ago | parent | prev [-]

We've been working for a few years on a VCS that is starting to get adopted by creative studios - called "Oxen"

It's open source: https://github.com/oxen-AI/oxen

Most users are building their own interface on top, but we also have a nice experience in our web ui: https://oxen.ai

Would love people to try it out and give us feedback!