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sheept 7 hours ago

Designs can't be easily split into a pure light or dark mode, though. Before light/dark modes were popularized, it was common to have some parts be "dark" and other parts be "light," depending on the design (for example, would the iOS 5 game center be "dark mode"?). Elixir's website uses a mix of light and dark to delineate sections.

One consequence of software recently supporting light and dark schemes is that UI designs end up committing to all white or all dark, rather than tastefully choosing a color scheme that best frames its content in context.