| ▲ | ch4s3 9 hours ago | |||||||
It’s pretty hard to make things like math faster for real world use cases in a bytecode interpreter. | ||||||||
| ▲ | dmpk2k 9 hours ago | parent | next [-] | |||||||
It's a JIT nowadays. Admittedly an extremely simple one, to minimize compile times and maintenance overhead. You can get substantial performance improvements by using guards though. See what Wings3D does with is_float() everywhere in hot numeric-heavy code. | ||||||||
| ▲ | dnautics 7 hours ago | parent | prev | next [-] | |||||||
i ran a quick experiment where instead of doing boxing the way its done in the beam currently, i used a different boxing (NaN strategy and there was a 10x speedup | ||||||||
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| ▲ | jimbokun 8 hours ago | parent | prev [-] | |||||||
Java and Javascript run times do really well at that. | ||||||||