Remix.run Logo
Show HN: Q3Edit – Edit and play Quake 3 maps in the browser(q3edit.com)
50 points by drdator 7 hours ago | 11 comments

I've been building a level editor for Quake 3 that runs entirely in the browser: Radiant-style layout, brush and patch editing, CSG, terrain sculpting, and entity editing. It opens and saves .map file and you can play the maps you build directly in the browser using a webassembly build of ioquake3.

voidfunc 40 minutes ago | parent | next [-]

Oh man this takes me back to map making days with q3radiant and gtkradiant.

I miss the days of shooters with strong community run servers.

valorzard an hour ago | parent | prev | next [-]

When trying to do quick play on Windows 11 Firefox, I got an error saying it couldn't capture my mouse

jacobgold 3 hours ago | parent | prev | next [-]

Very cool. It's impossible to explain how cool the GPU rendered preview window looked when we first saw it in the early map editors.

bishopdynamics 5 hours ago | parent | prev | next [-]

This is awesome! Great work! I love playing around with these older game engines that have source available, its really neat to explore how they work, and fiddle around with it.

If you haven’t already, Fabien’s write ups of the various ID engines are a joy to read: https://fabiensanglard.net/quake3/index.php

Shameless plug: I also like to play around with old game engines: https://github.com/bishopdynamics/Continuum

spikk 3 hours ago | parent | prev | next [-]

This can actually accidentally become the best debugging tool for map files, ngl you should cook

SaltyAstronaut 5 hours ago | parent | prev | next [-]

Very cool! Would love a way to implement and play on the browser as well. Fingers crossed for that one..such a good game and very nostalgic.

carlosjobim 4 hours ago | parent [-]

Here you go: https://dos.zone/mp/?lobby=q3

oldquakedays 5 hours ago | parent | prev | next [-]

back when I was in high school, my friend and I used Quiver [0] to make quake maps on macos - it was very fun. to think that quake networking worked under those old school modem conditions/latency is kind of wild. id3 truly were miraculous developers.

I remember asking someone who worked at my high school for a map of the school and remember thinking it would be fun to recreate the school... in quake... and probably model my least favorite teacher as a monster I could chase...

it's somewhat scary to think back about this - especially since Columbine happened the same year. there was no risk from me (absolutely no way or interest to access guns - we were teenage dweebs in a country with strict gun laws) but thinking back I'm glad I never finished my maps or shared them.

[0] https://www.macintoshrepository.org/6370-quiver-1-2-quake-ed...

mmh0000 an hour ago | parent [-]

You may enjoy this:

Quake 3 Source Code Review: Network Model (Part 3 of 5)

https://fabiensanglard.net/quake3/network.php

popalchemist 3 hours ago | parent | prev | next [-]

Unbelievably cool!

phendrenad2 4 hours ago | parent | prev [-]

Very cool. Are you compiling the maps with q3map2?