| ▲ | SXX an hour ago | |||||||
Apple could easily make gaming on Mac feasible by contributing to Proton, Wine, DXVK and officially supporting Vulkan at least through translation layer. Or just partner with Valve to do exactly this for their platform. Instead they choose to build another proprietary solution nobody gonna use and that will die as soon as they lose interest. | ||||||||
| ▲ | zer0zzz an hour ago | parent [-] | |||||||
I agree with you on wine, and I wouldn’t be surprised if they are doing this quietly (landing patches to make Wine better on Mac), but for the purposes of making directx shaders perform better I fail to see why it matters if they support dx to metal conversion or if they support vulkan (for the goals of making games run better for their customers)? | ||||||||
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