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SXX an hour ago

Apple could easily make gaming on Mac feasible by contributing to Proton, Wine, DXVK and officially supporting Vulkan at least through translation layer.

Or just partner with Valve to do exactly this for their platform.

Instead they choose to build another proprietary solution nobody gonna use and that will die as soon as they lose interest.

zer0zzz an hour ago | parent [-]

I agree with you on wine, and I wouldn’t be surprised if they are doing this quietly (landing patches to make Wine better on Mac), but for the purposes of making directx shaders perform better I fail to see why it matters if they support dx to metal conversion or if they support vulkan (for the goals of making games run better for their customers)?

SXX 33 minutes ago | parent [-]

  > landing patches to make Wine better on Mac
AFAIK they dont contribute back to Wine. There some chance they quietly pay to CodeWeavers, but likely this wouldnt be kept secret.

  > I fail to see why it matters if they support dx to metal conversion or if they support vulkan
It matters because if Apple embraced Vulkan it would give more market share to one standard API for non-Windows platforms.

Their strategy trying to push proprietary solutions simply doesnt work when their OS have 2% of PC gaming market share.

Apple announced game porting toolkit 3 years ago and no one uses it. Well, unless Apple fund ports as PR stunts.

At the same time Valve released Steam Deck 4 years ago and by now nearly all Windows games are playable on Linux.