| ▲ | Jyaif 2 hours ago | |
I don't think the Game Porting Toolkit is useful these days: LLMs one-shot ports from one graphics API to another. Just like programming languages, graphical API choice is irrelevant now. | ||
| ▲ | seabrookmx 2 hours ago | parent | next [-] | |
You're going to need a source for an LLM one-shotting a port of a AAA title from one graphics API to another... | ||
| ▲ | zer0zzz an hour ago | parent | prev [-] | |
The game porting toolkit allows windows DX shaders to get runtime translated to high performance metal shaders. It provides a path for Rosetta and Wine to handle what they are good at while letting Apple handle the shader lowering in many cases better then dxvk -> moltenvk -> metal (or whatever the new state of the art thing is, I forget the name). It’s not JUST for helping with manual porting of the cpu side code. | ||