| ▲ | ekelsen 3 days ago | |||||||||||||
Yeah, I don't understand why the metric isn't "complete chess engine that achieves X ELO" in yyy bytes or something. Instead it seems to have been "minimal thing that kinda looks like chess in yyy bytes" | ||||||||||||||
| ▲ | applfanboysbgon 3 days ago | parent | next [-] | |||||||||||||
> X ELO in yyy bytes Because then you're measuring on two axes. Which is better, 1500 elo in 300 bytes or 1550 elo in 310 bytes? For a byte count comparison to make much sense, the program really ought to have a static target criteria. | ||||||||||||||
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| ▲ | taftster 3 days ago | parent | prev [-] | |||||||||||||
I'd suggest just ensuring that the entire rules of chess are first evaluated or supported in a chess program, before worrying about ELO rating, etc. | ||||||||||||||