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httpsterio 37 minutes ago

Can't say that I agree. I play rhythm games on a national level and benchmarking and reducing input latency is very important in those games.

The games I play (ITGmania) measure accuracy to the tenth of a millisecond, any fluctuation in your hardware latency can ruin your scores and nothing really is more annoying than an inconsistent setup where the latency change between or during a session is absolute hell.

Vibes and latency don't belong in the same sentence at all imo.

cwillu 18 minutes ago | parent [-]

It's vibes when you don't have the tools to isolate and measure it. It's unfortunate that “vibe” is almost always pejorative these days.