| ▲ | Telaneo 2 hours ago | |||||||
A fair argument at least for some games. The games I have in mind though still have those details present on lower settings. Instead they just look like shit rather than disappear. To be fair though, that just might make those details have higher contrast and not fade into the background as much. | ||||||||
| ▲ | drdexebtjl 38 minutes ago | parent [-] | |||||||
Yeah. I think there are so many hypotheses we could test if professional players were willing to do these experiments. For example, it used to be popular among competitive CS players to use 4:3 resolutions on 16:9 monitors. Since the target’s vertical position is much more predictable than its horizontal position, it’s supposedly easier to aim if the image is stretched wide. But these games only presented 4:3 options at low resolutions. This might have introduced the notion that low resolutions provide an advantage in general. | ||||||||
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