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nemomarx 4 hours ago

Why haven't phones just moved to have two USB ports?

A slight convenience when you want to charge it in that you don't have to turn it around, you can have USB headphones and also charge, you could use more accessories...

jitl 3 hours ago | parent | next [-]

I've needed 2 USB-C ports on one-port devices (phone, Steam Deck) a few times so I got this tiny 2-port hub with micro SD card reader (also has option for 3.5mm audio port instead of card reader): https://www.amazon.com/dp/B0DKV7JSHC?th=1 "Satechi USB C Mobile Hub, 4-in-1 USB C Multiport Adapter, 4K HDMI, 100W Pass-Through Charging, 10Gbps Data"

chaosharmonic 4 hours ago | parent | prev | next [-]

See, I agree with this too. You wouldn't have to worry nearly as much about the random little things that are specific to just one device or another (IR blasters, the DAC on old LG phones, etc) if you could just plug in a second USB peripheral.

But what I'm more getting at is the other way around: that wireless headphones will already have USB-C for charging anyway. And that, particularly for larger ones (that have that port directly on the device, and not in a separate charging cradle), it really seems like a waste that more of them don't leverage that -- so that, again, you could use the headphones while you charge them.

alterom 4 hours ago | parent [-]

>so that, again, you could use the headphones while you charge them.

Yes! And you could charge them off your phone!

If I could dream: wouldn't it be nice if you had headphones with charging cables attached to them so that you never had to worry about losing them.

And phones could have a convenient extra port for plugging such headphones into.

Ah, one could only dream.

rootusrootus 3 hours ago | parent [-]

There are still wired options, though, right? I don't really miss them, the nostalgia is not strong enough to forget how often the damn cable would catch on something and try to rip the headphones off my head. Or the cord noise. I get that people do not like having to eventually replace a battery, but high quality wireless headphones are a nice upgrade IMO.

penultimatename 4 hours ago | parent | prev | next [-]

Because the use case and demand versus the cost of engineering and manufacturing isn’t there. The market for USB headphones is minuscule compared to Bluetooth headphones.

alterom 4 hours ago | parent | prev [-]

My XReal Beam Pro¹ has two USB-C ports: one for charging, one for Thunderbolt video output (both support data transfer IIRC).

My other phones (Samsung Galaxy A23 etc) have a USB-C and a 3.5mm headphone jack as Lord intended, so I don't have the idiotic problem of choosing between charging or using headphones / aux cable / etc.

There's no reason to not have two USB-C ports and a 3.5mmm headphone jack too in a device that already costs hundreds of dollars and is, on average, brick-sized, other than fuck you, that's why (aka being "brave").

I.e., same reason that some phones (not mine) don't have a microSD card slot. Particularly those shipped with atrociously little internal memory at a time when a 1TB memory card costs a few dozen dollars.

Anyways, unless the EU rolls out new legislation (like the one that forced Apple to include USB-C on their phones), looks like it's not going to change any time soon.

Apple has enough money to bravely get away with whatever anti-consumer BS they want, paving the way for others to copy them for fashion and profit.

Sure there are exceptions (which is what I buy). But they're not the norm, as evidenced by comments here. Voting with one's wallet buys very little in terms of impact.

People still decry the loss of the 3.5mm TRRS headphone jack, which didn't really go away and never had to.

____

¹ It's an "AR processor", i.e. an Android phone without the phone plus 3D camera and special sauce

chaosharmonic 3 hours ago | parent [-]

> My XReal Beam Pro¹ has two USB-C ports: one for charging, one for Thunderbolt video output (both support data transfer IIRC).

I know what you're saying, but to be a little pedantic about it it's actually only USB 3.

(I wish there were mobile devices supporting USB4; it would bring them significantly closer to feature parity with larger devices.)