| ▲ | sph an hour ago | |
Yes, there is a widespread belief in tech that 'removing friction' is a good direction to aim for. But you can have too little friction that completely ruins a product and the user experience. In game design friction very important; remove all friction and you don't even have a game any more, you might as well show the You Win screen. My favourite metaphor for it is sex: there is no sex without friction. What LLM have done is massively reduce the friction of intellectual effort, completely devaluing most expressions of it. | ||
| ▲ | LogicFailsMe 10 minutes ago | parent | next [-] | |
Zero Player Games and Cow Clicker calling... There really, truly, absolutely, 100% is no accounting for taste... | ||
| ▲ | bayindirh 30 minutes ago | parent | prev | next [-] | |
You can't build muscle without resistance, you can't cook ideas without friction. Both needs heat. | ||
| ▲ | quirkot an hour ago | parent | prev [-] | |
In terms of removing friction, I think of moving a boulder. Wheels = good. Ice slide = bad | ||