| ▲ | lemming 4 hours ago | |||||||||||||||||||
...Unity made a blog post saying they were happy about you moving to Unreal, publishing they think it'd be a win-win, then outlining why they think so I mean, that makes it all sound very polite and dispassionate, but Andrew's piece was anything but. I have no dog in this fight, I don't use Zig, Rust, Bun or Claude, and initially I thought the bun rewrite sounded like a terrible idea. I changed my mind after reading the piece about the migration - it was very interesting and the process was obviously quite thoughtful. Andrew's piece made me want to take a shower afterwards. | ||||||||||||||||||||
| ▲ | embedding-shape 4 hours ago | parent [-] | |||||||||||||||||||
> I have no dog in this fight, I don't use Zig, Rust, Bun or Claude, and initially I thought the bun rewrite sounded like a terrible idea I'm exactly the same person as you, yet I still think Zig's post wasn't a "hit piece" at all, at least how I understand that term to be. They outlined the history from their point of view, talked about what they didn't like with how Jarred acted and worked, said they were happy about them moving to Rust, then basically said "Good riddance". Everything is so drama-amplified nowadays, nothing can just be "They're a different person, they work in a way I don't like, but I'm happy they found a better language, good riddance" and that's it, no, instead this is a "hit piece" "trying to assassinate someone's Good Character" and what not... It's so tiring. | ||||||||||||||||||||
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