| ▲ | AlotOfReading 2 hours ago | |
That's true, but I already responded to it. If you step up to the next size of float (e.g. f64), you have more precision than the fixed32. You can do exactly the same computation in f64 with equivalent inputs, and you'll get better precision than doing it in fixed32. Or you can round at every step like fixed does and get a bit-equivalent value if you don't want the precision. It's less memory efficient, but my point is that the remaining use cases for fixed point are exceptional/situational and getting increasingly niche.Maybe using a bigger float type is cheating, but it's basically free because of the ubiquitous support for floats.
This only happens with values outside the range of your fixed point type if you use larger floats as mentioned above. I consider that a different argument. You can alternatively view this as the float handling a situation more gracefully than fixed point would have.
Finance types typically use decimal types from what I understand. This is really just the result of using a decimal syntax to initialize/output a binary representation. Fixed point has exactly the same problem. Decimals have an analogous issue with the value 1/3.
I wrote a library that makes floats more practically deterministic across platforms for very little cost (linked at [0] so you can see the limitations and numbers), and the underlying problem is [maybe] getting a standardized solution in C++29. You can get the same thing today just by changing compiler flags. If you need the special, non-reproducible float functions, your options are mainly to import a library or implement it yourself, same as fixed point.
I work in safety-critical automotive/robotics, used to do audio DSP, contributed a bit to the aforementioned standardization, etc. I also have a talk on this topic I've been working on for the last few weeks. It's a bit of a pet subject.
There are absolutely situations for it, but that's exactly it: it's situational. And those situations are increasingly uncommon these days, now that hardware with good IEEE support is essentially ubiquitous and compilers/standard libraries are improving their implementations. | ||