| ▲ | Terr_ 12 hours ago | ||||||||||||||||
It seems UI has stopped being a science and started being middle-management: Everybody must justify their position and promotion by completing some very visible change in the product, even when the only practical changes are bad ones. | |||||||||||||||||
| ▲ | smelendez 10 hours ago | parent | next [-] | ||||||||||||||||
Yeah, it’s a problem with the employment and organizational structure, in a way. Software doesn’t need continual redesign and redevelopment at constant scale, nor is there unlimited need for new software tools in any one company’s wheelhouse, but the expectation is that software companies hire people and keep them onboard as long as they’re performing well, not that they’ll scale up for a periodic launch and then scale down again. And a company that did that — outside of the video game industry — would be shunned by developers (at least in a good labor market). | |||||||||||||||||
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| ▲ | kgwxd 7 hours ago | parent | prev [-] | ||||||||||||||||
It was never science. But it was pretty obvious when there wasn't anything left to do. Then people kept changing stuff anyway. You'll never even see the trend go back to windows 95 era UI, because if the masses get that feeling back, they'll murder before they let another style enter their lives. | |||||||||||||||||